DARK
6Mind on Air
ATK:
1000
DEF:
1600
View:
1253
Your opponent must play with their hand revealed.
Mind on Air — Power Evaluation
Final Score: 44 ± 6 · Confidence: Medium
- Intrinsic: 51 · Deck: 46 · Meta: provisional
- Primary role: Floodgate/Control · Secondary: Utility
Why it scores here
Mind on Air is a soft floodgate that denies hand privacy rather than generating advantage or board state. While its effect is strong against combo-heavy archetypes, it is a brick in most opening hands due to lack of dedicated searchers and no special summon condition. It appears in 120 Dark Magician and control decks primarily as a 1-of supplementary card, confirming its peripheral role in deck-building. Its weak combo conversion and resource generation keep the score modest despite competent material utility and effect strength.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Requires Normal Summon or archetype-specific summon; no dedicated searchers in top partners; appears in 1 copy in 97.5% of decks (verified from decks_evidence.copies_per_deck). |
| Combo & Conversion | 15 | No combo appearances recorded (0 combos supplied); text alone generates no board state or card advantage, only static field presence (inferred from card description). |
| Resource Economy | 25 | No card draw, no GY refuel, no search; pure deck slot and summon cost with soft information gain; net −1 resource to summon (inferred from text and deck pattern). |
| Effect & Interaction | 62 | Continuous floodgate denies opponent hand privacy; strong vs combo-heavy decks, weak vs beatdown; difficult to play around once established (verified from card description and game theory). |
| Material Utility | 48 | Level 6 DARK Spellcaster; usable in Dark Magician Fusion lines like Dragon Master Knight; functional even when blanked; limited generic utility (inferred from archetype context and card frame). |
| Resilience & Flexibility | 52 | Passive effect persists once on field; vulnerable to non-targeting removal and negation pre-summon; no recovery or recursion; single-zone, multi-turn (inferred from card text and standard game rules). |
| Deck-Building Efficiency | 32 | Runs only 1 copy in 97.5% of decks despite being run in 29 archetypes; heavy garnet in opening hand without summon outlet; low-priority filler slot (observed from decks_evidence.copies_per_deck.distribution). |
Calculation
Weight profile: Floodgate/Control primary role. Intrinsic ≈ 51, Deck ≈ 46, Meta = provisional. Modifiers: Garnet tolerance / low redundancy (-3); Limited generic splashability (-1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Continuous floodgate that denies opponent hand privacy; difficult to play around once on field
- Decent material utility as Level 6 Spellcaster in Dark Magician Fusions
- Appears across 29 distinct archetypes, confirming multi-home accessibility
- Clear, simple text with no ruling ambiguity
Weaknesses
- No dedicated searchers; requires Normal Summon or archetype-specific outlet
- Acts as a brick in opening hand in most situations
- Generates no card advantage or board state synergy
- Effectiveness heavily meta-dependent; weak vs beatdown-focused decks
- Soft control only; does not negate, remove, or disrupt directly
Counters / choke points
- Non-targeting removal (e.g., board wipes, Lightning Storm)
- Spell/Trap removal (e.g., Cosmic Cyclone)
- Negation before summon (e.g., Ash Blossom & Joyous Spring)
- Silent Graveyard (denies field setup)
- Decks that win through mill, direct damage, or FTK (bypass hand advantage)
Best use
Supplementary floodgate and material filler in control-oriented builds. Decks: Dark Magician, Dark Magician-variant control, Multi-archetype control shells. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 'Your opponent must play with their hand revealed' (from card.description); Appears in 120 recent decks (from decks_evidence.total_decks); Dark Magician is primary home: 73 decks, 60.8% (from decks_evidence.archetypes); Runs 1 copy in 97.5% of decks; 3 copies in 2.5% (from decks_evidence.copies_per_deck.distribution); Appears in 29 distinct archetypes (from decks_evidence.distinct_archetypes); No combo appearances in supplied data (from combos_evidence.total_combos = 0)
- Observed: Top partners are Dark Magician and DM-specific cards (Magicians' Souls, Dark Magical Circle, etc.); no hand-trap or tech partners suggest this is not a staple (from decks_evidence.top_partners); Mentioned once in Dark Magician guide as a main deck monster (from guides_evidence.mentions); Appears across control and beatdown gameplay types (43.3% in gameplay_type 7; from decks_evidence.gameplay_types)
- Inferred: Level 6 DARK Spellcaster is usable material for Dark Magician Fusion summons (e.g., Dragon Master Knight requires DM + Spellcaster); No dedicated searcher in top partners implies card relies on draw or archetype-generic tutors; Hand revelation effect is soft control; strong vs combo decks, weak vs beatdown; Acts as a garnet in opening hand without a summon outlet; 1-copy running pattern confirms low priority; Effectiveness varies by meta composition (hand disruption is meta-dependent)
- Data gaps: No combo appearances recorded; combo conversion inferred from text only No usage statistics (StatisticsCard data); archetype inclusion % limited to 120-deck sample No ruling clarifications for activation timing (assumed continuous, but no formal confirmation) No dated meta sample supplied; meta-dependent effectiveness cannot be quantified No dedicated searcher or summoning support cards explicitly mentioned in evidence






